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“Best in Class” Marketing Using Social Media

By Peter Yang | 2 comments | TAGS: ,

What do tampons, soft drinks, and the “best job in the world” have in common?

They’re all examples of marketing campaigns that effectively use social media to establish a direct dialogue with the consumer. With numerous media formats and multiple devices competing for the consumer’s attention, it’s more difficult than ever for today’s brand managers to connect with their target audience. But companies such as P&G, Tourism Queensland, and Pepsi have found success by using the power of social media to drive engagement, relevancy, and results.

P&G’s Beinggirl.com: The Last Thing that 12-14 Year Old Girls Want to Talk about is Tampons

Imagine for a moment that you’re the brand manager for P&G’s feminine care products. Your target audience is 12-14 year old girls. The last thing that they want to talk about is tampons.

Instead of using traditional TV advertising, P&G created Beinggirl.com. Beinggirl.com is not so much a community about tampons as it is a community about the problems of being a 12-14 year old girl. Girls can participate in discussion groups, read articles, enter contests, fill out polls, and ask a trained psychologist questions. Topics include relationship advice, diet tips, and stories about growing up. Ads for P&G’s Tampax and Always products are visible but do not dominate the site. They exist in the corner of Beinggirl.com’s home page, in a section labeled “free samples,” and below articles such as “Boys and Dating…Why Is It All So Complicated?”

P&G Beinggirl.com's home page

P&G Beinggirl.com's home page

The result? Beinggirl.com was 4x as effective as a similarly priced TV marketing campaign. The site generates over 2 million unique visitors per month and has been duplicated by P&G in 21 different countries.

P&G found success by building a social community to establish a direct dialogue with its consumers. In 2000, Beinggirl.com was filled with dry educational material about puberty. Although puberty is something that teenage girls think about, the site initially didn’t generate much traffic. Perplexed, P&G polled the site’s users to list the types of content that they desired and found that teenage girls were – not surprisingly – also very interested in music.

In response, P&G partnered with Sony BMG to feature recording artists on Beinggirl.com. In addition to being educational, the site had also become fun. In the words of David Knox, a brand manager for P&G’s teenage beauty division: “Teens wear their brands as a badge, you can’t sell them lipstick because it’s long lasting or deodorant because it keeps them dry. But if they associate the brand with the first time they saw Teddy Geiger’s eyes — well, you can’t buy that kind of thing!”

A visit to Beinggirl.com today reveals two important facts. First, P&G has learned from the site’s users – links to download free songs from popular artists are featured directly on Beinggirl.com’s home page. Second, P&G is still learning from the site’s users – the same home page also features a four part consumer poll about pantiliners.

Tourism Queensland’s IslandReefJob.com: “The Best Job in the World” Gets International Attention

Imagine that you’re the brand manager for the Islands of the Great Barrier Reef – hundreds of islands in Australia with pristine beaches, coral reefs, and an abundance of wildlife. Your target audience is tourists from eight key international markets. The problem? When tourists think about an island vacation, they think about Hawaii, the Maldives and the Caribbeans – not Australia. Oh, and you only have a budget of $1.2M.

Tourism Queensland’s hired ad agency MS&L to launch its campaign, which focused on islandreefjob.com. Islandreefjob.com was a branded site that advertised “The Best Job in the World,” a year’s stay at the Great Barrier Reef for free. With a tiny budget, MS&L used traditional newspaper classified ads and online job listings launch the campaign in key markets. Here’s one such ad:

Best Job in the World newspaper ad

Best Job in the World newspaper ad

These ads brought consumers to the core website, where they were treated to stunning imagery from the Great Barrier Reef. The website also encouraged consumers to submit videos to apply for the position. To build an online community, submitted videos could be easily shared on popular social networks such as Facebook and Twitter. The best videos found thousands of fans on YouTube:

Word of mouth spread, attracting the attention of major news outlets. Everyone from CNN to BBC to Time magazine began talking about “The Best Job in the World.”

The results were phenomenal. With a budget of only $1.2M, “The Best Job in the World” campaign generated over $300M in free media coverage from major news outlets. 34,684 video job applications were submitted from 197 countries to Islandreefjob.com, which had 6.8M monthly unique visitors at its height. In total, Tourism Queensland estimates that over 3 billion people worldwide were touched by the campaign.

Pepsi’s Dewmocracy 2.0: The First Soft Drink Created Entirely By Its Fans

Imagine that you’re the brand manager in charge of introducing a new flavor of Mountain Dew. Your responsibilities include choosing the next Dew’s flavor, color, name, and graphics. You’re given seven flavors to choose from.

Dewmocracy 2.0 is a campaign that begins and ends with the consumer. Every aspect of the new flavor’s product development will be decided by Mountain Dew’s most passionate fans. To achieve this goal, Dewmocracy 2.0 takes full advantage of social media tools such as Facebook, Twitter, 12seconds.tv, and YouTube. The campaign is being rolled out in 7 stages.

Dewmocracy 2.0 home page

Dewmocracy 2.0 home page

Stage 1: From Seven Flavors to Three

Dewmocracy 2.0 kicked off in July 2009 with a traditional road tour – a team of trucks that traveled across 12 states giving consumers the chance to sample seven new Mountain Dew flavors. Visitors were encouraged to describe the flavors that they liked or disliked in video booths at each truck stop. These videos were uploaded directly to YouTube, Facebook, and Twitter. A total of 1.5M people attended the road tours, and three flavors were chosen based on their votes.

Stage 2: Online Community Creation

Stage 2 kicked off with the creation of DEW Labs, an exclusive online social community for Mountain Dew fans. Consumers were invited to DEW Labs only if they picked Mountain Dew as their top beverage of choice and drank it several times a day. DEW Labs members received samples for each of the three flavors and joined a Flavor Nation, a mini community dedicated to championing the flavor that they enjoyed the most.

Stage 3 and 4: Choosing a Color and Name

Each Flavor Nation was then asked to choose a color for their favorite flavor via Mountain Dew’s Facebook fan page. They were also encouraged to submit product names, which were then reviewed by Mountain Dew’s marketing team. The most popular names were given their own Twitter pages. Dew fans were encouraged to become followers of these pages if they liked the names. White Out, Distortion, and Typhoon were the ultimate names selected.

Stage 5 and 6: Designing a Label and TV Campaign

The next task was to design a label for each drink. A challenge was sent out to designers across the country and hundreds of submissions were received. Voters on Facebook narrowed down these submissions to three designers. Each designer then worked with Dew Labs members over conference calls and live chats to come up with a design unique to each flavor.
A similar process was used to determine the ad agencies that would work on a TV campaign for the new flavors.

Stage 7: Product Launch

This year, Mountain Dew will use both social networking and traditional media to conduct a two-tiered product rollout. Once the three flavors hit store shelves in April, fans could rally friends, family and the rest of the country to vote for their favorite flavor online. The flavor with the most votes will join the permanent Dew family on Labor Day.

Conclusion

By giving consumers almost complete control over the development of a new soft drink, Dewmocracy 2.0 is perhaps the most extreme example of leveraging social media to establish a direct dialogue with consumers. Beinggirl.com and “The Best Job in the World” have already demonstrated the impact that such campaigns can have. Although it’s more difficult than ever to reach today’s consumer, social media provides an opportunity for brand managers to communicate directly with their audience in previously unimaginable ways.

Social Content Consumption on Xbox Live

By Peter Yang | TAGS: ,

Great content is important, but for Microsoft’s Xbox Live service, it’s only a means to an end. The end is about giving people the ability to consume great content together. By focusing on shared experiences, Microsoft has transformed its Xbox 360 game console into a social hub for all types of content consumption. And the company is just getting started…

Extending Social Consumption from Gaming to Other Types of Content

The ability to consume content together is not a new concept – people have been playing games online ever since Quake popularized multiplayer in 1996. Microsoft is simply extending this concept from gaming to other types of content on the TV set.

Take video for example. This past summer, Microsoft began streaming live TV on Xbox Live through BSkyB in the UK. But the company went one step further by allowing Xbox Live subscribers to interact with each other while watching live TV. During a soccer match for example, viewers could join a virtual party and communicate with each other through voice, IM, and their on-screen avatars’ gestures:

Live soccer match on Xbox Live through BSkyB

Live soccer match on Xbox Live through BSkyB


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The Emmys and the Decline of Broadcast TV

By Peter Yang | 3 comments | TAGS: ,

Neil Patrick Harris at the Emmys

Neil Patrick Harris at the Emmys


Last week’s Emmy Awards kicked off with an act urging people to “put down the remote” and “not jump online.” It was performed by Neil Patrick Harris, who starred in the highly popular online short, Dr. Horrible’s Sing Along Blog. The internet remained a hot topic for the rest of the night, as award winners and presenters alike addressed its impact on the broadcast TV industry.

The Last Official Year of Broadcast TV?

“Amy [Poehler] and I are honored to be presenting on the last official year of broadcast TV,” joked Julia Louis-Dreyfus halfway through the show. Media executives aren’t laughing:

Broadcast networks experienced double digit declines in their operating income over the past year

Broadcast networks experienced double digit declines in their operating income over the past year

Over the past year, broadcast networks saw an unprecedented decline in their operating income. Chase Carey, COO of News Corp, puts it bluntly: “We are in an industry that seems to be in a state of shock from the combination of the economic crisis and the digital revolution. On the broadcasting side, we have an ad-supported business model that does not work.” (Source: News Corp Investor’s Conference, 8/09)

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The Future of TV Is…Tennis?

By Peter Yang | 2 comments | TAGS:

The US Open reached a thrilling conclusion last week when sixth seeded Del Potro stunned Federer by capturing the men’s singles title. But the tournament was thrilling for another reason – its online video player.

If you watched the US Open online, the first thing that you probably noticed was the HD quality video stream. But it’s the player’s interactive elements that really hit the ball out of the park:

Choose From Five Courts to Watch – The player allowed me to seamlessly switch between five different live tennis matches. Professional commentary was provided for each match.

Picture in Picture – If I wanted to watch two matches simultaneously, a simple click of the mouse enabled picture in picture streaming.

Live Statistics – Scores were updated live as I scrolled through the tennis matches. There was no need to reload or visit an external website to view more detailed statistics.

In Player User Commentary – Tennis fans were able to comment and interact with each other directly using the video player’s interface.

For those of you that missed out, here’s a snapshot of the player in action:

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Cable Fights Back With “TV Everywhere” (Part 1)

By Peter Yang | 2 comments | TAGS: , ,

~1M US households didn't pay for cable TV and relied solely on Web TV last year

It’s been a year since I “cut the cord” on cable TV. Paying $50 a month for cable just didn’t make sense when I could watch most of my favorite shows online. Cord cutters like me now number close to a million (Source: Parks Associates). Instead of relying on cable, we watch our content through online video portals like Hulu, storefronts like iTunes, and devices like the Xbox 360.

One million is still a small number compared to the number of cable TV subscribers in the US (Comcast alone has 24 million). But cable giants like Comcast and Time Warner are very aware of this cord cutting trend. Rather than sit and wait for things to happen, they have decided to take a more proactive approach.

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Welcome To Our New Website!

By Peter Yang

Welcome to the new website of the MIT Sloan MediaTech club. Our site was built with one primary goal – to make it easier for both MIT Sloan students and the outside world to interact with the club. With that in mind, we have organized the site as follows:

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Peter Yang

  • E-mail: peter.g.yang@gmail.com
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Background

Peter is a first-year MBA candidate at MIT Sloan. Prior to Sloan, he worked for 3 years as a management consultant at Mercator Partners, a boutique strategy consulting firm focused on the telecom, high-tech, and media industries. Prior to Mercator, he worked in investment banking for the technology group at Credit Suisse. Peter graduated from Brown University in 2006 with a dual degree in applied mathematics and economics. Peter enjoys jogging, cooking, and web development.